- Full Name Todd Andrew Howard
- Occupation Video game designer, Video game producer, Game designer, Computer scientist, Television presenter
- Nationality American
- Birthplace Lower Macungie Township, Pennsylvania, USA
- Birth Date October 6 1970
Todd Howard | BiographyGame Developer of Fallout and The Elder Scrolls series
Bethesda recruited him in 1994 on their game developing department. After that, he started working in a producer’s position. His earliest contribution was in 1995 he was among the producers and designers of The Terminator: Future Shock. On Future Shock, he created the first 3D shooter with mouselook on a PC platform. Then in 1966, he was one of the designers of SkyNET and The Elder Scrolls II: Daggerfall.
Todd Howard is an American video game producer, designer, and director.
Who is Todd Howard?
Howard is a video games producer, designer, and director of Bethesda Softworks. He started working as a producer in Bethesda in 1994. He gradually got positioned as a designer, project manager and now is the executive producer and director of the Bethesda Gaming Studio. His successful video games are The Elder Scroll Series and the Fallout Series.
Howard’s first original production was The Elder Scrolls: Morrowind, which shifted Bethesda’s orientation to creating video games. Then following Morrowind, they launched The Elder Scrolls IV: Oblivion in 2006 The Elder Scrolls V: Skyrim in 2011. Alongside, he was the executive producer of Fallout 3, Fallout 4, and Fallout 76. He is the first creator to be awarded the Game of the Year Award three times in a row for games like Oblivion, Fallout 3, and Skyrim.
Todd Andrew Howard was born on 6 October 1970 in Lower Macungie Township, Pennsylvania. He grew up with an elder brother playing video games. He was fascinated by computers, and the art of games intrigued him. It was his dream to work for Bethesda and create his games.
After graduating from Emmaus High School, Pennsylvania, in 1989, he took business as his major in college. He matriculated from the College of William & Mary in Williamsburg, Virginia, with a Finance/Business degree in 1993. He wanted to create video games, like Wizardry and Ultima III: Exodus, but later thought the business major was the easiest path to get through college.
Howard wanted to work for a video games developing company called Bethesda Softworks. So, one day during his senior year, he approached Bethesda for a job. Bethesda had just launched its 1988 Wayne Gretzky Hockey video game, and Howard had received a copy of the game during his holiday. On his way to college, he passed the company building every day, and on that day, he applied for a job. Unfortunately, they rejected him and told him that a college degree was required to attain a position. Howard then, after finishing college, went back to Bethesda but was again rejected because of the limited capacity of the company.
He then started working at another company in Yorktown, which was smaller but gave him opportunities to attend gaming conferences like Consumer Electronics Show. He used to talk to Bethesda officials even at conventions about the possibility of a job for him.
Bethesda finally recruited him in 1994 on their game developing department. After that, he started working in a producer’s position. His earliest contribution was in 1995 he was among the producers and designers of The Terminator: Future Shock. On Future Shock, he created the first 3D shooter with mouselook on a PC platform.
Then in 1966, he was one of the designers of SkyNET and The Elder Scrolls II: Daggerfall. His first project as a project leader was The Elder Scrolls Adventure: Redguard. It was made available in 1998. Next, he earned the position of a project leader and designer of The Elder Scrolls III: Morrowind. It was released in 2002. It became one of the successful games of the time and shifted Bethesda’s orientation on game development.
Howard talked about the struggles of creating Morrowind. “We’d made some bad games, we made some mistakes and the development team probably went down to six people. That’s the game where we had no fear. We felt the company was going to go out of business, so when we had a chance to make Morrowind, we were like ‘What’s the worst that’s going to happen?’ We took a few more risks and if it hadn’t worked out, I don’t know that we’d be here. It worked out better than we could have imagined,” he said.
Howard was also the executive producer of the game, The Elder Scrolls IV: Oblivion, launched in 2006. It was an expansion of the Elder Scrolls series. Further, in 2008, he was the executive producer and game director of Fallout 3. He also served as the creative director of The Elder Scrolls V: Skyrim. It was launched in November 2011. Howard wanted to create a virtual reality in Skyrim, where players could experience events they might not choose to in real life.
His consecutive creations, Oblivion, Fallout 3, and Skyrim, were commercially and critically successful. In 2015, Fallout 4 was made available, and its multi-player version, Fallout 76, was launched in 2018.
In September 2020, Microsoft announced it had reached the final purchase agreement with the parent company of Bethesda Softworks. Bethesda, along with its sub-studios like Skyrim studio Bethesda Game Works, Doom studio id, Dishonored studio Arkane, etc., after the agreement would be added into the Xbox Game Pass of Microsoft. The purchase supposedly amounted to $7.5 billion and is expected to conclude by the end of 2021.
Howard’s Upcoming Projects
At the beginning of 2021, Bethesda announced the development of a game based on the popular movie franchise Indiana Jones. It was being developed with their studio Machine Games along with a collaboration with Lucas Film Games. Howard earned the position of executive producer for the project.
Despite Howard’s engagements with the previous foundation of Fallout, which was being developed into a TV show, and the upcoming projects with Microsoft, he took the Indiana Jones project. He took it because it was his decade-long plan to create a game based on it.
Howard is also involved in making significant altercations in the Elder Scrolls Series. He revealed Bethesda has been working on developing the engine that will power its next-generation games. He said in an interview, “The overhaul on our engine is probably the largest we’ve ever had, maybe even larger than Morrowind to Oblivion… I don’t want to say everything — but it’s a significant overhaul. It’s taken us longer than we would have liked, but it’s going to power what we’re doing with Elder Scrolls VI. When people see the results, they’ll hopefully be as happy as we are with what’s on the screen and also how we can go about making our games.”